Skip to content
DRAGGED

IT’S SPOOKY MONTH!!!
(Written October 2nd 2026)

IT’S OCTOBER!

2026 has been an eventful year for DRAGGED. It’s almost been a full year since the game was announced. Since then, the scope of the development has changed quite a lot. Which means a LOT more to work on, which will be discussed in this very progress update post.

SO WHAT’S BEEN HAPPENING?

DRAGGED’s overall development process has been rather slow over the past few months. This does not mean the game is cancelled. Far from it! Right now, other projects are taking up my schedule, which limit me to make the game. Also as my coding skills have been… Rather lackluster, I’m right now putting a bit of effort into a separate SMALLER project. The project’s scale is less than a percent of what scale DRAGGED is. It would be a Linear story, and be quite.. “Bloody.”

The knowledge gained from the making of this other game will go into reworking a lot of my shitty code for DRAGGED. I’ve gotten a actually good prototype. Movement works, attacking needs to be implemented, only thing is a solid story needs to be planned out. Oh did I mention 2D Platformer? (Not related to anything in the DRAGGED universe.)

Other than that, I’ve got a composer! They’ve been really good at making songs for the game thus far, and I really like the direction they’re taking when making said music. If you’re a fan of the Shin Megami Tensei/Persona Series, you’ll like the music for DRAGGED!

But since you’re here for information about DRAGGED, Here’s a sneak peek at the Title Screen plus Chapter Selection menu. This was made in August, and since then I’ve learned more about the Tween functionality in Godot, so the menu is a bit buggy at times. The ability to start a New Game and Load Save Files also need to be added.


SO… WHEN WILL WE GET MORE NEWS?

I plan on releasing the other game I’m working on first BEFORE I go back to putting all my attention to DRAGGED. It is important I take the time to learn GDScript more before I tackle this ambitious project. I will write another article in December or January depending on if there is any new information I would like to share. But what I can say is that a lot of the areas in the game will be remade and retouched to visually look more cleaner, and in some areas, look more scary. (Like the alleyway scenes.)

I will also post smaller updates on DRAGGED on the DRAGGED Twitter Account. I pretty much only use Twitter for things but planning to use other platforms.

Also if you’re more interested in learning more about what I’ll be working on in the future, I actually now have a Portfolio website! Once I announce the other game fully, I will have a page on there that explains more on what it is and what you can expect from it. You can visit the site by going to Martly.dev, or by clicking here!

WRAPPING UP + BIRTHDAY PLANS

To wrap this article up, I’m planning on doing something for the 1st birthday of DRAGGED’s announcement in late February. Not too sure if I can get something out by then but I’ll try to get something. And on the topic of Birthdays… Oh hey Martly’s birthday is on the 30th ain’t that also convenient!

Anyways I shall now get back to SLAUGTERing for the- oh whoops I said too much. Ahem I mean making games and doing art.
-Martly.

DRAGGED

DRAGGED

Home
Blog
Fan Content Policy